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Requirements for mobile learning games shown on a mobile game prototype


Göth, Christoph; Häss, Urs-Peter; Schwabe, Gerhard (2004). Requirements for mobile learning games shown on a mobile game prototype. In: Proceedings MLearn 2004 conference, Rome, 1 January 2004 - 1 January 2004, 95-100.

Abstract

Mobile technologies offer the opportunity to embed learning in a natural environement. This paper describes the design of the MobileGame prototype. MobileGame explores the opportunities to support learning through an orientation game in a University setting.The paper first introduces the scenario and then describes the general architecture of the prototype. The second half of the paper focusses on requirements that have evolved during the design, implementation and testing of the prototype: Supporting work on the move poses difficult interface questions, the acuracy of current outdoor and indoor positioning systems is still problematic and the game requires near real-time response time. This requires a distribution of functionality and data between the server and the client and a careful design of the interface.The success of the game heavily depends on a motivating design of the game itself (i.e. the setup and its rules). A surprising number of user roles surface once the game is implemented in a natural enviroment.

Mobile technologies offer the opportunity to embed learning in a natural environement. This paper describes the design of the MobileGame prototype. MobileGame explores the opportunities to support learning through an orientation game in a University setting.The paper first introduces the scenario and then describes the general architecture of the prototype. The second half of the paper focusses on requirements that have evolved during the design, implementation and testing of the prototype: Supporting work on the move poses difficult interface questions, the acuracy of current outdoor and indoor positioning systems is still problematic and the game requires near real-time response time. This requires a distribution of functionality and data between the server and the client and a careful design of the interface.The success of the game heavily depends on a motivating design of the game itself (i.e. the setup and its rules). A surprising number of user roles surface once the game is implemented in a natural enviroment.

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Additional indexing

Item Type:Conference or Workshop Item (Paper), refereed, original work
Communities & Collections:03 Faculty of Economics > Department of Informatics
Dewey Decimal Classification:000 Computer science, knowledge & systems
Language:English
Event End Date:1 January 2004
Deposited On:27 Jul 2012 07:50
Last Modified:05 Apr 2016 15:45
ISBN:1–84572–344–9
Free access at:Related URL. An embargo period may apply.
Related URLs:http://www.mobilearn.org/mlearn2004/
http://www.mobilearn.org/download/events/mlearn_2004/MLEARN_%202004_book_of_conference_papers.pdf
Other Identification Number:merlin-id:3110
Permanent URL: http://doi.org/10.5167/uzh-61359

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