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Serious games can support psychotherapy of children and adolescents


Brezinka, V; Hovestadt, L (2007). Serious games can support psychotherapy of children and adolescents. In: Holzinger, A. HCI and Usability for Medicine and Health Care : Third Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2007 Graz, Austria, November, 22, 2007. Proceedings. Heidelberg: Springer, 357-364.

Abstract

Computers and video games are a normal part of life for millions of children. However, due to the association between intensive gaming and aggressive behavior, school failure, and overweight, video games have gained negative publicity. While most reports centre upon their potential negative consequences, little research has been carried out with regard to the innovative potentials of video games. ‘Treasure Hunt’, the first psychotherapeutic computer game based on principles of behavior modification, makes use of children’s fascination for video games in order to support psychotherapy. This interactive adventure game for eight to twelve year old children is not meant to substitute the therapist, but to offer attractive electronic homework assignments and rehearse basic psycho-educational concepts that have been learnt during therapy sessions. While psychotherapeutic computer games may prove to be a useful tool in the treatment of children and adolescents, unrealistic expectations with regard to such games should be discussed.

Computers and video games are a normal part of life for millions of children. However, due to the association between intensive gaming and aggressive behavior, school failure, and overweight, video games have gained negative publicity. While most reports centre upon their potential negative consequences, little research has been carried out with regard to the innovative potentials of video games. ‘Treasure Hunt’, the first psychotherapeutic computer game based on principles of behavior modification, makes use of children’s fascination for video games in order to support psychotherapy. This interactive adventure game for eight to twelve year old children is not meant to substitute the therapist, but to offer attractive electronic homework assignments and rehearse basic psycho-educational concepts that have been learnt during therapy sessions. While psychotherapeutic computer games may prove to be a useful tool in the treatment of children and adolescents, unrealistic expectations with regard to such games should be discussed.

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Additional indexing

Item Type:Book Section, refereed, original work
Communities & Collections:04 Faculty of Medicine > Center for Child and Adolescent Psychiatry
Dewey Decimal Classification:610 Medicine & health
Language:English
Date:2007
Deposited On:15 Mar 2009 20:15
Last Modified:05 Apr 2016 12:38
Publisher:Springer
Series Name:Lecture Notes in Computer Science
Number:4799
ISSN:0302-9743 (P) 1611-3349 (E)
ISBN:978-3-540-76804-3 (P) 978-3-540-76805-0 (E)
Publisher DOI:10.1007/978-3-540-76805-0_30
Related URLs:http://www.springer.com/computer/user+interfaces/book/978-3-540-76804-3 (Publisher)
http://opac.nebis.ch/F/?local_base=NEBIS&con_lng=GER&func=find-b&find_code=SYS&request=005514016

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