Publication: Efficient Real-Time Shading with Many Lights
Efficient Real-Time Shading with Many Lights
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Olsson, O., Billeter, M., & Persson, E. (2014). Efficient Real-Time Shading with Many Lights. 1–310. https://doi.org/10.1145/2659467.2659475
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Using many lights in real-time applications has been an important goal for many years. The games industry in particular has strived to increase the number of lights to provide enhanced visual quality and realism. Today, high-end games often make use of hundreds of lights in each frame, and this is likely to be pushed further in the future. The ability to efficiently manage and shade large numbers of lights brings many possibilities, apart from simply allowing light to be cast from many dynamic objects. In addition, it can support visu
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Olsson, O., Billeter, M., & Persson, E. (2014). Efficient Real-Time Shading with Many Lights. 1–310. https://doi.org/10.1145/2659467.2659475