Publication: Survey on semi-regular multiresolution models for interactive terrain rendering
Survey on semi-regular multiresolution models for interactive terrain rendering
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Pajarola, R., & Gobbetti, E. (2007). Survey on semi-regular multiresolution models for interactive terrain rendering. Visual Computer, 23(8), 583–605. https://doi.org/10.1007/s00371-007-0163-2
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Rendering high quality digital terrains at interactive rates requires carefully crafted algorithms and data structures able to balance the competing requirements of realism and frame rates, while taking into account the memory and speed limitations of the underlying graphics platform. In this survey, we analyze multi-resolution approaches that exploit a certain semi-regularity of the data. These approaches have produced some of the most efficient systems to date. After providing a short background and motivation for the methods, we fo
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Pajarola, R., & Gobbetti, E. (2007). Survey on semi-regular multiresolution models for interactive terrain rendering. Visual Computer, 23(8), 583–605. https://doi.org/10.1007/s00371-007-0163-2