Publication:

Challenges and opportunities for the online gaming industry in Vietnam: A qualitative study on the thoughts of involved parties

Date

Date

Date
2019
Journal Article
Published version
cris.lastimport.scopus2025-06-02T03:43:07Z
cris.lastimport.wos2024-12-23T02:30:50Z
dc.contributor.institutionUniversity of Zurich
dc.date.accessioned2020-02-11T15:40:14Z
dc.date.available2020-02-11T15:40:14Z
dc.date.issued2019-05-20
dc.description.abstract

This article examines the performance of the online gaming industry in Vietnam since its beginning. The findings were retrieved by analyzing the interview results with leaders and experts of notable game companies in Vietnam who know deeply and broadly about the industry, as well as officers of various administrative bodies that are directly in charge of governing online games. The main themes include the profile of those who established the industry, the game-related legal structure in Vietnam, and the endeavor of locally producing online games in Vietnam. The comments of interviewees on the future of online gaming in Vietnam are also analyzed in depth. The results retrieved from the interviews provide readers with the information regarding the development of the online gaming industry in Vietnam, which also entails a number of legal and economic challenges- those that arise in the specific post-war historical and political context.

dc.identifier.doi10.1080/17510694.2019.1610933
dc.identifier.issn1751-0694
dc.identifier.scopus2-s2.0-85066066609
dc.identifier.urihttps://www.zora.uzh.ch/handle/20.500.14742/168118
dc.identifier.wos000704602600002
dc.language.isoeng
dc.subjectEntrepreneur
dc.subjectentertainment
dc.subjectonline gaming
dc.subjectpolicies
dc.subjectVietnam
dc.subject.ddc300 Social sciences, sociology & anthropology
dc.subject.ddc390 Customs, etiquette & folklore
dc.title

Challenges and opportunities for the online gaming industry in Vietnam: A qualitative study on the thoughts of involved parties

dc.typearticle
dcterms.accessRightsinfo:eu-repo/semantics/closedAccess
dcterms.bibliographicCitation.journaltitleCreative Industries Journal
dcterms.bibliographicCitation.number3
dcterms.bibliographicCitation.originalpublishernameTaylor & Francis
dcterms.bibliographicCitation.pageend271
dcterms.bibliographicCitation.pagestart248
dcterms.bibliographicCitation.volume12
dspace.entity.typePublicationen
uzh.contributor.affiliationNational University of Singapore
uzh.contributor.authorPhan, Quang Anh
uzh.contributor.correspondenceYes
uzh.document.availabilitynone
uzh.eprint.datestamp2020-02-11 15:40:14
uzh.eprint.lastmod2025-06-02 03:43:07
uzh.eprint.statusChange2020-02-11 15:40:14
uzh.harvester.ethYes
uzh.harvester.nbNo
uzh.identifier.doi10.5167/uzh-184588
uzh.jdb.eprintsId43251
uzh.oastatus.unpaywallclosed
uzh.oastatus.zoraClosed
uzh.publication.citationPhan, Quang Anh (2019). Challenges and opportunities for the online gaming industry in Vietnam: A qualitative study on the thoughts of involved parties. Creative Industries Journal, 12(3):248-271.
uzh.publication.originalworkoriginal
uzh.publication.publishedStatusfinal
uzh.relatedUrl.typecatalog
uzh.relatedUrl.urlhttps://www.tandfonline.com/doi/full/10.1080/17510694.2019.1610933?scroll=top&needAccess=true
uzh.scopus.impact3
uzh.scopus.subjectsCultural Studies
uzh.scopus.subjectsCommunication
uzh.scopus.subjectsVisual Arts and Performing Arts
uzh.scopus.subjectsStrategy and Management
uzh.scopus.subjectsManagement of Technology and Innovation
uzh.workflow.chairSubjectEthnologie
uzh.workflow.doajuzh.workflow.doaj.false
uzh.workflow.eprintid184588
uzh.workflow.fulltextStatusrestricted
uzh.workflow.revisions48
uzh.workflow.rightsChecknichtoffen
uzh.workflow.statusarchive
uzh.wos.impact1
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