Publication: Architecting play
Architecting play
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Franinovic, K. (2011). Architecting play. AI & Society, 26(2), 129–136. https://doi.org/10.1007/s00146-010-0292-4
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From the grotesque pavilions hidden in sixteenth century Italian gardens to the temporary structures in public space in the 70s and recent digitally augmented environments, architectures of play have long been designed to engage explorative experiences. The uncertainty of play allows us to probe new behaviors, to poke into the boundaries of subjectivity and to interact with people, things and systems in unexpected and unfamiliar ways. In this essay, we explore how an interactive system, situated in public space, may foster explorative
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Franinovic, K. (2011). Architecting play. AI & Society, 26(2), 129–136. https://doi.org/10.1007/s00146-010-0292-4