Publication:

Behind Points and Levels — The Influence of Gamification Algorithms on Requirements Prioritization

Date

Date

Date
2017
Conference or Workshop Item
Published version

Citations

Citation copied

Huber Kolpondinos, M. Z., & Glinz, M. (2017). Behind Points and Levels — The Influence of Gamification Algorithms on Requirements Prioritization. 332–341. https://doi.org/10.1109/RE.2017.59

Abstract

Abstract

Abstract

Prioritizing requirements is a crucial ingredient of successful Requirements Engineering (RE). The popular prioritization techniques assume that stakeholders are known and can be mandated to contribute to the prioritization process. This prerequisite no longer holds for many of today's systems where significant stakeholders (end-users, in particular) are outside organizational reach: they are neither known nor can they be identified among the members of the involved organizations. Classic techniques for involving these stakeholders su

Metrics

Downloads

283 since deposited on 2018-03-27
Acq. date: 2025-11-13

Views

184 since deposited on 2018-03-27
Acq. date: 2025-11-13

Additional indexing

Creators (Authors)

  • Huber Kolpondinos, Martina Z
    affiliation.icon.alt
  • Glinz, Martin
    affiliation.icon.alt

Event Title

Event Title

Event Title
2017 IEEE 25th International Requirements Engineering Conference (RE)

Event Location

Event Location

Event Location
Lisbon

Event Start Date

Event Start Date

Event Start Date
2017-10-04

Event End Date

Event End Date

Event End Date
2017-10-08

Publisher

Publisher

Publisher
IEEE

Page range/Item number

Page range/Item number

Page range/Item number
332

Page end

Page end

Page end
341

Item Type

Item Type

Item Type
Conference or Workshop Item

Dewey Decimal Classifikation

Dewey Decimal Classifikation

Dewey Decimal Classifikation

Scope

Scope

Scope
Discipline-based scholarship (basic research)

Language

Language

Language
English

Date available

Date available

Date available
2018-03-27

ISSN or e-ISSN

ISSN or e-ISSN

ISSN or e-ISSN
2332-6441

ISBN or e-ISBN

ISBN or e-ISBN

ISBN or e-ISBN
978-1-5386-3191-1

OA Status

OA Status

OA Status
Green

Other Identification Number

Other Identification Number

Other Identification Number
merlin-id:15497

Official URL

Official URL

Official URL

Metrics

Downloads

283 since deposited on 2018-03-27
Acq. date: 2025-11-13

Views

184 since deposited on 2018-03-27
Acq. date: 2025-11-13

Citations

Citation copied

Huber Kolpondinos, M. Z., & Glinz, M. (2017). Behind Points and Levels — The Influence of Gamification Algorithms on Requirements Prioritization. 332–341. https://doi.org/10.1109/RE.2017.59

Green Open Access
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Files

Files
Files available to download:1

Files

Files

Files
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