Publication:

Extinction-based shading and illumination in GPU volume ray-casting

Date

Date

Date
2011
Journal Article
Published version

Citations

Citation copied

Schlegel, P., Makhinya, M., & Pajarola, R. (2011). Extinction-based shading and illumination in GPU volume ray-casting. IEEE Transactions on Visualization and Computer Graphics, 17(12), 1795–1802. https://doi.org/10.1109/TVCG.2011.198

Abstract

Abstract

Abstract

Direct volume rendering has become a popular method for visualizing volumetric datasets. Even though computers are continually getting faster, it remains a challenge to incorporate sophisticated illumination models into direct volume rendering while maintaining interactive frame rates. In this paper, we present a novel approach for advanced illumination in direct volume rendering based on GPU ray-casting. Our approach features directional soft shadows taking scattering into account, ambient occlusion and color bleeding effects while a

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171 since deposited on 2012-02-10
Acq. date: 2025-11-14

Additional indexing

Creators (Authors)

Journal/Series Title

Journal/Series Title

Journal/Series Title

Volume

Volume

Volume
17

Number

Number

Number
12

Page range/Item number

Page range/Item number

Page range/Item number
1795

Page end

Page end

Page end
1802

Item Type

Item Type

Item Type
Journal Article

Dewey Decimal Classifikation

Dewey Decimal Classifikation

Dewey Decimal Classifikation

Scope

Scope

Scope
Discipline-based scholarship (basic research)

Language

Language

Language
English

Publication date

Publication date

Publication date
2011

Date available

Date available

Date available
2012-02-10

Publisher

Publisher

Publisher
IEEE

ISSN or e-ISSN

ISSN or e-ISSN

ISSN or e-ISSN
1077-2626 (P) 1941-0506 (E)

OA Status

OA Status

OA Status
Closed

PubMed ID

PubMed ID

PubMed ID

Other Identification Number

Other Identification Number

Other Identification Number
merlin-id:3659

Metrics

Views

171 since deposited on 2012-02-10
Acq. date: 2025-11-14

Citations

Citation copied

Schlegel, P., Makhinya, M., & Pajarola, R. (2011). Extinction-based shading and illumination in GPU volume ray-casting. IEEE Transactions on Visualization and Computer Graphics, 17(12), 1795–1802. https://doi.org/10.1109/TVCG.2011.198

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