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Game Mechanisms for Training Moral Sensitivity: A Research Design

Katsarov, Johannes; Seidenberg, Manasseh; Christen, Markus (2016). Game Mechanisms for Training Moral Sensitivity: A Research Design. In: Morality Play 2016: DiGRA/FDG Workshop on The Design of Games for Moral Engagement, Dundee, UK, 1 August 2016 - 5 August 2016. s.n., 1-14.

Abstract

The competence of moral sensitivity is increasingly regarded as key for the morality of people's social and professional behavior. However, specialized training strategies have yet to be developed. Training moral sensitivity through video games seems to be a particularly promising approach. This paper presents a research design for a strategic evaluation of numerous game mechanisms concerning their ability to support the development of moral sensitivity. In the first step, the competence of moral sensitivity is broken down into more concrete sub-competences and learning outcomes, which shall be achieved. In the second step, a complementary framework for the strategic selection and implementation of suitable game mechanisms shall be designed. The present paper exemplarily introduces 15 training strategies, which effectively support the development of attitudes and values. Such validated strategies can aid the selection and design of relevant game mechanisms. Based on this framework, game mechanisms can be evaluated against their specific relevance for particular learning outcomes, and their general ability to realize relevant training strategies. Two game mechanisms are exemplarily evaluated in terms of their ability to foster the attitude of universalism, and their general ability to be used for the achievement of attitudinal learning outcomes. The overall framework shall enable a systematic evaluation of game mechanisms for the promotion of cognitive, attitudinal, and behavioral learning outcomes linked to moral sensitivity. The framework will be transferable to the game-based training of other competences, though.

Additional indexing

Item Type:Conference or Workshop Item (Speech), refereed, original work
Communities & Collections:06 Faculty of Arts > Institute of Philosophy
08 Research Priority Programs > Ethics
Dewey Decimal Classification:150 Psychology
170 Ethics
370 Education
790 Sports, games & entertainment
Uncontrolled Keywords:Game-based learning, ethical awareness, moral sensitivity, serious moral game, attitudinal learning outcomes, values education
Language:English
Event End Date:5 August 2016
Deposited On:08 Feb 2017 16:02
Last Modified:31 Jul 2020 00:32
Publisher:s.n.
Funders:SNF
OA Status:Green
Project Information:
  • Funder: SNSF
  • Grant ID:
  • Project Title: SNF
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