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Training moral sensitivity through video games: a review of suitable game mechanisms


Katsarov, Johannes; Christen, Markus; Schmocker, David; Tanner, Carmen; Mauerhofer, Ralf (2019). Training moral sensitivity through video games: a review of suitable game mechanisms. Games and Culture, 14(4):344-366.

Abstract

The goal of this study is to support game designers in the selection and implementation of game mechanisms to promote players’ moral sensitivity. A lack of moral sensitivity may lead people to behave unethically, without awareness for their actions’ moral implications. In this study, we conduct a theory-based evaluation of 20 distinct game mechanisms in view of their potential to promote moral sensitivity. Moral sensitivity is thereby operationalized in terms of three learning outcomes: Empathic concern for relevant groups, alertness to values/principles, and awareness for one’s vulnerability to biases. This study suggests that moral sensitivity is best promoted through a careful combination of game mechanisms, addressing all three learning outcomes.

Abstract

The goal of this study is to support game designers in the selection and implementation of game mechanisms to promote players’ moral sensitivity. A lack of moral sensitivity may lead people to behave unethically, without awareness for their actions’ moral implications. In this study, we conduct a theory-based evaluation of 20 distinct game mechanisms in view of their potential to promote moral sensitivity. Moral sensitivity is thereby operationalized in terms of three learning outcomes: Empathic concern for relevant groups, alertness to values/principles, and awareness for one’s vulnerability to biases. This study suggests that moral sensitivity is best promoted through a careful combination of game mechanisms, addressing all three learning outcomes.

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Item Type:Journal Article, refereed, original work
Communities & Collections:03 Faculty of Economics > Department of Banking and Finance
06 Faculty of Arts > Institute of Philosophy
04 Faculty of Medicine > Institute of Biomedical Ethics and History of Medicine
Dewey Decimal Classification:100 Philosophy
170 Ethics
370 Education
790 Sports, games & entertainment
Scopus Subject Areas:Social Sciences & Humanities > Cultural Studies
Social Sciences & Humanities > Communication
Social Sciences & Humanities > Anthropology
Social Sciences & Humanities > Arts and Humanities (miscellaneous)
Social Sciences & Humanities > Applied Psychology
Physical Sciences > Human-Computer Interaction
Uncontrolled Keywords:game-based learning, moral education, ethics, moral sensitivity, moral awareness
Language:English
Date:20 July 2019
Deposited On:29 Dec 2017 13:38
Last Modified:26 Jun 2021 09:41
Publisher:Sage Publications Ltd.
Funders:This research was supported by grant No. CR11I1_159279/1 from the Swiss National Science Foundation.
OA Status:Green
Publisher DOI:https://doi.org/10.1177/1555412017719344
Project Information:
  • : FunderSNSF
  • : Grant ID
  • : Project TitleThis research was supported by grant No. CR11I1_159279/1 from the Swiss National Science Foundation.

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