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A toolbox for the retrodeformation and muscle reconstruction of fossil specimens in Blender


Herbst, Eva C; Meade, Luke E; Lautenschlager, Stephan; Fioritti, Niccolo; Scheyer, Torsten M (2022). A toolbox for the retrodeformation and muscle reconstruction of fossil specimens in Blender. Royal Society Open Science, 9(8):220519.

Abstract

Accurate muscle reconstructions can offer new information on the anatomy of fossil organisms and are also important for biomechanical analysis (multibody dynamics and finite-element analysis (FEA)). For the sake of simplicity, muscles are often modelled as point-to-point strands or frustra (cut-off cones) in biomechanical models. However, there are cases in which it is useful to model the muscle morphology in three dimensions, to better examine the effects of muscle shape and size. This is especially important for fossil analyses, where muscle force is estimated from the reconstructed muscle morphology (rather than based on data collected in vivo). The two main aims of this paper are as follows. First, we created a new interactive tool in the free open access software Blender to enable interactive three-dimensional modelling of muscles. This approach can be applied to both palaeontological and human biomechanics research to generate muscle force magnitudes and lines of action for FEA. Second, we provide a guide on how to use existing Blender tools to reconstruct distorted or incomplete specimens. This guide is aimed at palaeontologists but can also be used by anatomists working with damaged specimens or to test functional implication of hypothetical morphologies.

Abstract

Accurate muscle reconstructions can offer new information on the anatomy of fossil organisms and are also important for biomechanical analysis (multibody dynamics and finite-element analysis (FEA)). For the sake of simplicity, muscles are often modelled as point-to-point strands or frustra (cut-off cones) in biomechanical models. However, there are cases in which it is useful to model the muscle morphology in three dimensions, to better examine the effects of muscle shape and size. This is especially important for fossil analyses, where muscle force is estimated from the reconstructed muscle morphology (rather than based on data collected in vivo). The two main aims of this paper are as follows. First, we created a new interactive tool in the free open access software Blender to enable interactive three-dimensional modelling of muscles. This approach can be applied to both palaeontological and human biomechanics research to generate muscle force magnitudes and lines of action for FEA. Second, we provide a guide on how to use existing Blender tools to reconstruct distorted or incomplete specimens. This guide is aimed at palaeontologists but can also be used by anatomists working with damaged specimens or to test functional implication of hypothetical morphologies.

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Additional indexing

Item Type:Journal Article, refereed, original work
Communities & Collections:07 Faculty of Science > Paleontological Institute and Museum
Dewey Decimal Classification:560 Fossils & prehistoric life
Uncontrolled Keywords:Multidisciplinary
Language:English
Date:1 August 2022
Deposited On:20 Sep 2022 15:22
Last Modified:25 Oct 2022 09:27
Publisher:Royal Society Publishing
ISSN:2054-5703
OA Status:Gold
Free access at:PubMed ID. An embargo period may apply.
Publisher DOI:https://doi.org/10.1098/rsos.220519
PubMed ID:36039284
Project Information:
  • : FunderSNSF
  • : Grant ID31003A_179401
  • : Project TitleThalattosauriform reptiles in Triassic marine ecosystems: digital cranial retrodeformation, 3D reconstruction & functional anatomy
  • Content: Published Version
  • Licence: Creative Commons: Attribution 4.0 International (CC BY 4.0)