Navigation auf zora.uzh.ch

Search ZORA

ZORA (Zurich Open Repository and Archive)

Gamification of an n-back working memory task – Is it worth the effort? An EEG and eye-tracking study

Scharinger, Christian; Prislan, Laura; Bernecker, Katharina; Ninaus, Manuel (2023). Gamification of an n-back working memory task – Is it worth the effort? An EEG and eye-tracking study. Biological Psychology, 179:108545.

Abstract

Gamification of cognitive tasks might positively affect emotional-motivational factors (emotional design perspective) or negatively affect cognitive factors like working memory load (minimalistic design perspective). The current study examined the effects of gamification in a spatial n-back working memory task on task performance, task load (i.e., working memory load and effort), and subjective task experience. Task load was assessed by the physiological process measures pupil dilation and EEG theta (4–6 Hz) and alpha (8–13 Hz) frequency band power. Gamification was achieved by elements of emotional design (i.e., the visual screen design using, e.g., color, cartoon figures as n-back stimuli, and a narrative embedding of the task). While EEG and eye-tracking were recorded, participants conducted gamified and non-gamified 1-back and 2-back load levels. The gamification resulted in positive effects on subjective task experience and affect. Despite these effects, gamification did not affect task performance and task load. However, exploratory analyses revealed increased EEG theta power at right-parietal electrodes for gamified task versions compared to non-gamified ones. Potentially, this effect might indicate participants' increased effort or concentration in the gamified n-back task. In line with an emotional design perspective, gamification positively altered subjective task experience and affect without hampering task performance and therefore justify the extra effort of implementing game elements.

Additional indexing

Item Type:Journal Article, refereed, original work
Communities & Collections:06 Faculty of Arts > Institute of Psychology
08 Research Priority Programs > Dynamics of Healthy Aging
Dewey Decimal Classification:150 Psychology
Scopus Subject Areas:Life Sciences > General Neuroscience
Social Sciences & Humanities > Neuropsychology and Physiological Psychology
Uncontrolled Keywords:Neuropsychology and Physiological Psychology, General Neuroscience
Language:English
Date:1 April 2023
Deposited On:09 May 2023 08:29
Last Modified:29 Dec 2024 02:37
Publisher:Elsevier
ISSN:0301-0511
OA Status:Hybrid
Free access at:Publisher DOI. An embargo period may apply.
Publisher DOI:https://doi.org/10.1016/j.biopsycho.2023.108545
PubMed ID:36965785
Download PDF  'Gamification of an n-back working memory task – Is it worth the effort? An EEG and eye-tracking study'.
Preview
  • Content: Published Version
  • Language: English
  • Licence: Creative Commons: Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)

Metadata Export

Statistics

Citations

Dimensions.ai Metrics
10 citations in Web of Science®
9 citations in Scopus®
Google Scholar™

Altmetrics

Downloads

37 downloads since deposited on 09 May 2023
32 downloads since 12 months
Detailed statistics

Authors, Affiliations, Collaborations

Similar Publications