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Crawling in Rogue's Dungeons With Deep Reinforcement Techniques

Asperti, Andrea; Cortesi, Daniele; De Pieri, Carlo; Pedrini, Gianmaria; Sovrano, Francesco (2020). Crawling in Rogue's Dungeons With Deep Reinforcement Techniques. IEEE Transactions on Games, 12(2):177-186.

Abstract

This paper is a report of our extensive experimentation, during the last two years, of deep reinforcement techniques for training an agent to move in the dungeons of the famous Rogue video game. The challenging nature of the problem is tightly related to the procedural, random generation of new dungeon maps at each level, which forbids any form of level-specific learning and forces us to address the navigation problem in its full generality. Other interesting aspects of the game from the point of view of automatic learning are the partially observable nature of the problem since maps are initially not visible and get discovered during exploration, and the problem of sparse rewards, requiring the acquisition of complex, nonreactive behaviors involving memory and planning. In this paper, we develop on previous works to make a more systematic comparison of different learning techniques, focusing in particular on Asynchronous Advantage Actor-Critic and Actor-Critic with Experience Replay (ACER). In a game like Rogue, sparsity of rewards is mitigated by the variability of the dungeon configurations (sometimes, by luck, exit is at hand); if this variability can be tamed-as ACER, better than other algorithms, seems able to do-the problem of sparse rewards can be overcome without any need of intrinsic motivations.

Additional indexing

Item Type:Journal Article, not_refereed, original work
Communities & Collections:03 Faculty of Economics > Department of Informatics
Dewey Decimal Classification:000 Computer science, knowledge & systems
Scopus Subject Areas:Physical Sciences > Software
Physical Sciences > Control and Systems Engineering
Physical Sciences > Artificial Intelligence
Physical Sciences > Electrical and Electronic Engineering
Scope:Discipline-based scholarship (basic research)
Language:English
Date:1 June 2020
Deposited On:14 Nov 2024 11:02
Last Modified:29 Apr 2025 01:40
Publisher:Institute of Electrical and Electronics Engineers
ISSN:2475-1502
OA Status:Closed
Publisher DOI:https://doi.org/10.1109/TG.2019.2899159

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