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Number of items: 6.

Huber, Martina; Kolpondinos, Martina Z Huber; Glinz, Martin (2017). Behind Points and Levels — The Influence of Gamification Algorithms on Requirements Prioritization. In: 2017 IEEE 25th International Requirements Engineering Conference (RE), Lisbon, 4 October 2017 - 8 October 2017, 332-341.

Huber, Martina; Kolpondinos, Martina Z Huber; Glinz, Martin (2017). Tailoring Gamification to Requirements Elicitation: A Stakeholder-Centric Motivation Concept. In: 2017 IEEE/ACM 10th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE), Buenos Aires, 23 June 2017 - 23 June 2017, 9-15.

Seyff, Norbert; Stade, Melanie; Fotrousi, Farnaz; Glinz, Martin; Guzman Ortega, Emitza; Huber, Martina; Munante Arzapalo, Denisse; Oriol, Marc; Schaniel, Ronnie (2017). End-user Driven Feedback Prioritization. In: First Workshop on Requirements Prioritisation and Enactment (PRIORE), Essen, 27 February 2017 - 2 March 2017.

Huber, Martina; Hilty, Lorenz; Glinz, Martin (2015). Uncovering sustainability requirements: an exploratory case study in canteens. In: RE4SuSy 2015: Requirements Engineering for Sustainable Systems 2015, Ottawa, 24 August 2015 - 28 August 2015, 35-44.

Chesney, Marc; Maranghino-Singer, Brigitte; Huber, Martina; Oertle, David; Hilty, Lorenz (2015). An information system supporting cap and trade in organizations. In: Hilty, Lorenz; Aebischer, Bernard. ICT Innovations for Sustainybility. Cham: Springer, 285-299.

Huber, Martina; Hilty, Lorenz (2015). Gamification and sustainable consumption: overcoming the limitations of persuasive technologies. In: Hilty, Lorenz; Aebischer, Bernard. ICT Innovations for Sustainability. Cham: Springer, 367-385.

This list was generated on Tue Jun 25 09:52:12 2019 CEST.