Publication: A theory of simplicity in games and mechanism design
A theory of simplicity in games and mechanism design
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Pycia, M., & Troyan, P. (2021). A theory of simplicity in games and mechanism design (No. 393; Working Paper Series / Department of Economics).
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We introduce a general class of simplicity standards that vary the foresight abilities required of agents in extensive-form games. Rather than planning for the entire future of a game, agents are presumed to be able to plan only for those histories they view as simple from their current perspective. Agents may update their so-called strategic plan as the game progresses, and, at any point, for the called-for action to be simply dominant, it must lead to unambiguously better outcomes, no matter what occurs at non-simple histories. We u
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Pycia, M., & Troyan, P. (2021). A theory of simplicity in games and mechanism design (No. 393; Working Paper Series / Department of Economics).