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Fundamental Frequency Accommodation in Multi-Party Human-Robot Game Interactions: The Effect of Winning or Losing


Ibrahim, Omnia; Skantze, Gabriel; Stoll, Sabine; Dellwo, Volker (2019). Fundamental Frequency Accommodation in Multi-Party Human-Robot Game Interactions: The Effect of Winning or Losing. In: Interspeech 2019, Graz, Austria, 15 September 2019 - 19 September 2019.

Abstract

In human-human interactions, the situational context plays a large role in the degree of speakers’ accommodation. In this paper, we investigate whether the degree of accommodation in a human-robot computer game is affected by (a) the duration of the interaction and (b) the success of the players in the game. 30 teams of two players played two card games with a conversational robot in which they had to find a correct order of five cards. After game 1, the players received the result of the game on a success scale from 1 (lowest success) to 5 (highest). Speakers’ fo accommodation was measured as the Euclidean distance between the human speakers and each human and the robot. Results revealed that (a) the duration of the game had no influence on the degree of fo accommodation and (b) the result of Game 1 correlated with the degree of fo accommodation in Game 2 (higher success equals lower Euclidean distance). We argue that game success is most likely considered as a sign of the success of players’ cooperation during the discussion, which leads to a higher accommodation behavior in speech.

Abstract

In human-human interactions, the situational context plays a large role in the degree of speakers’ accommodation. In this paper, we investigate whether the degree of accommodation in a human-robot computer game is affected by (a) the duration of the interaction and (b) the success of the players in the game. 30 teams of two players played two card games with a conversational robot in which they had to find a correct order of five cards. After game 1, the players received the result of the game on a success scale from 1 (lowest success) to 5 (highest). Speakers’ fo accommodation was measured as the Euclidean distance between the human speakers and each human and the robot. Results revealed that (a) the duration of the game had no influence on the degree of fo accommodation and (b) the result of Game 1 correlated with the degree of fo accommodation in Game 2 (higher success equals lower Euclidean distance). We argue that game success is most likely considered as a sign of the success of players’ cooperation during the discussion, which leads to a higher accommodation behavior in speech.

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Additional indexing

Item Type:Conference or Workshop Item (Paper), not_refereed, original work
Communities & Collections:06 Faculty of Arts > Institute of Computational Linguistics
Dewey Decimal Classification:000 Computer science, knowledge & systems
410 Linguistics
Scopus Subject Areas:Social Sciences & Humanities > Language and Linguistics
Physical Sciences > Human-Computer Interaction
Physical Sciences > Signal Processing
Physical Sciences > Software
Physical Sciences > Modeling and Simulation
Language:English
Event End Date:19 September 2019
Deposited On:13 Feb 2020 10:41
Last Modified:22 Apr 2020 23:07
Publisher:INTERSPEECH
OA Status:Green
Publisher DOI:https://doi.org/10.21437/interspeech.2019-2496

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